Post by KEIRA AISLINN MARIE on Nov 11, 2013 0:49:10 GMT -6
Witches are people thought to possess magical powers or to command supernatural forces.
There are multiple clans in the witchcraft world, each clan possesses a different ability and wield a different element.
As a witch develops more abilities with their element their magical appearance changes, as well as their physical appearance and as long as they continue to be at one with their element they remain immortal, but immortality only happens when a witch becomes a complete master of his or her element and magic.
All Witches have one familiar. Their familiar ages the same as they do and they are linked by their magic and element.
Restrictions: Due to the wide variety of abilities under elemental magic, Please pick 1 - 3 major abilities under whatever clan your character belongs to.
Masters can have 1 - 3 abilities from their clan and up to 1 ability from 2 other clans.
Amun Clan:These are air witches. They have control over wind and air. They can create storms, fly, make barriers from wind, they can even manipulate oxygen (They can increase oxygen or remove oxygen) etc. With Mastery of air these witches gain the ability to become invisible.
Possible Familiars: Birds, Winged Bugs/insects, bats, Griffins, etc. (Think Air)
Salem Clan: These are the warrior witches. They are naturally skilled with battle strategy and are excellent in most forms of weaponry. Their magic allows them to conjure blades and develop protective barriers around their skin to prevent injury.
Possible Familiars: Porcupines, Armadillos, Large Cats, Minotaur, etc. (Think Warrior or Sharp)
Gaia Clan: These are the earth witches. They have control over nature. From trees or rocks, flowers to mountains. They can create or manipulate it all as long as it is a type of earth. They can create earthquakes, cause rock slides, etc.
As their mastery increases they develop tunneling abilities, touch healing, and the ability to create earth from nothing.
Possible Familiars: Moles, Bears, Wolves, Golems, Faeries, Nymphs, etc. (Think Earth or Strong)
Daeva Clan: These are the witches of death, spirits and shadows. They aren't evil, well some of them are, but most of them are just misunderstood.
They have control over death, disease, spirits, and darkness/shadows. They can manipulate shadows, summon spirits. They can absorb life force with a touch.
Once they have mastery they can bring people back from the dead, kill people and even stop someone from dying.
Daeva witches are immune to death magic and poison. They also have the ability to see through illusions.
Possible Familiars: Spiders, Snakes, Scorpions, Shadows, Chimeras, etc. (Think "Scary")
Inferno Clan: The Fire witches. They can control/manipulate flames and heat. Once they become masters they can create flame from nothing, cause volcanic eruptions, etc.
Possible Familiars: Phoenixes, Small Dragons, etc. (Think Fire)
Calder Clan: Water witches. These witches control and manipulate water in all it's forms.
Possible Familiars: Otters, Turtles, Frogs, Geckos, Kelpies, etc. (Think Water, No Ocean creatures. If there is an animal you want but aren't sure, feel free to ask)
Leto Clan: These are the witches with powers over animals. They rarely use other forms of magic due to the fact that not only can they summon spirit animals, but they also have 2 familiars.
Powers/Abilities
Powers and Abilities:
Low-High just means how skilled they must be in order to have this power.
Amun Clan:
Oxygen Manipulation - The Ability to control/manipulate the amount of oxygen in an area. (Medium)
Weather Manipulation - The Abilities to control the weather. (Low)
Storm Manipulation - The Ability to create or disband storms. (Medium)
Wind Manipulation - The Ability to control the wind. (Low)
Flight - The Ability to fly (Low)
Invisibility (Masters Only) - The ability to be invisible
Salem Clan:
Increased Intelligence - This increases their brain power which increases their knack for battle strategy and solve puzzles. (Low)
Heightened Sight - The ability to see farther, clearer and better than most. (Low)
Heightened Archery/Long Distance weapons - Increases accuracy, firing speed, and makes it so they rarely miss their target. (Low)
Heightened Blade Skills - Increases efficiency with any blades weapon, be it daggers or broad swords. (Low)
Summon Spirit Blades - Summoned blades act as a familiar for the duration of the spell. They fight on their own but the downside is they require a lot of energy and concentration to properly summon. (Medium)
Armor Skin - Makes a "film" that molds with the skin that prevents injury from weapons. (High)
Unfortunately they become weaker to poisons, fire, and they are weighed down so it is easier for them to drown.
Gaia Clan:
Increased Physical Strength: Increases their strength and stamina (Low Level magic)
Nature Manip: The Ability to control nature such as trees and plants. They can make fruit ripen, flowers bloom, etc. Includes the ability to create/control Ents. (Ents are Medium level magic)
Earth Manipulation: The ability to manipulate/control earth such as rocks and dirt. Can create rock slides and earth quakes (Earthquakes are Medium level magic)
Sand Manip: The ability to control and manipulate sand. This ability also allows the user to create glass. (Low Level Magic)
Tunneling: They can tunnel like moles. (High level magic)
Healing Touch: The ability to heal just by touching someone. (High Level magic)
Earth Creation: The ability to create earth, flowers, fruits, etc from nothing. (Mastery level only)
Daeva Clan:
Poison Magic: The ability to manipulate, control and/or create poison. (Poison creation is High Level Magic)
Spirit Summon: The ability to summon spirits to aid in battle or other tasks. (The Size and type of spirit will determine the magic level)
Shadow/Darkness Manipulation: The ability to manipulate/control shadows & darkness. (Low)
Disease Absorption: This ability pulls disease and illness from anything or anyone with a touch. (Low)
Life Force Absorption: The ability to steal something/someone's life force with just a touch. (Medium Level Magic)[Other Donn witches are immune to this ability]
Toxic Touch: This ability makes it so that sickness and death seep from your finger tips. (Medium level magic) [Donn witches are immune to this ability]
Necromancy: The ability to control and summon the dead. (High Level Magic)[This magic causes blood lust with constant use]
Death Manipulation: The Ability to bring the dead back to life, kill someone/something, and even keep someone from dying. (Mastery Level only)
Inferno Clan:
Flame Manip: The ability to control/manipulate fire. (Low Level magic)
Magma Manip: The ability to control/manipulate lava. (Low)
Solar manip: The ability to control/manipulate solar rays & heat. (Medium)
Human Torch: The ability to become flame. (Medium)
Heat Radiation: This ability causes the user to radiate heat. (Low)
Flame Creation: The ability to create fire from nothing. (High)
Fire-Eater: The ability to eat/absorb flame. (High)
Calder Clan:
Water Manipulation: The ability to control/manipulate water. (Low)
Ice Manip: The ability to control/manipulate ice. (Low)
Rain Manip: The ability to create rain. (Medium)
Freeze: The ability to freeze anything. The ability also creates snow and is tied into Ice manipulation. (High)
Breathe Underwater: The ability to breathe underwater. (Low (Only for those that live in or underwater)
Cleanse Water: The ability to purify water. (Medium)
Summon Ice Giants/Golems: The ability to conjure water or ice giants/golems.
Leto Clan:
Animal Speak: The ability to talk to & understand animals. (Low)
Animal Telepathy: The non-verbal way of communicating with animals. (Low)
Shape Shift: The ability to shape shift into animals (Medium)
Conjure Spirit Animals: The ability to conjure animal spirits to aid in battle or tasks. (Medium)
Heightened Senses: This ability causes all senses to be heightened. (High)